When materializing a claimed fleet job, write `engine: <pick>` into the job frontmatter (resolve_engine then runs it). Only a KNOWN engine (devin/claude/codex/copilot) is honored — never the run's 'unknown'/class placeholder — so an engineless job still falls back to the factory default (AGENT_QUEUE_ENGINE). No behavior change for existing jobs. Generated with [Devin](https://cli.devin.ai/docs) Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com> |
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| .. | ||
| fleet-client.sh | ||
| fleet-dash.mjs | ||
| fleet-dash.test.mjs | ||