docs: comprehensive roadmap update with all Phase 1 checkmarks and commit links

This commit is contained in:
saravanakumardb1 2026-02-27 21:11:39 -08:00
parent 1883697de7
commit 815e1cd7fe
6 changed files with 631 additions and 33 deletions

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@ -136,17 +136,17 @@ ChronoMind ships in **5 phases over ~6 months**, from web MVP to full cross-plat
- [x] Notification click → open app to timer detail
- [ ] Fallback: in-app toast if notifications denied
- [ ] **Sound system (`lib/sounds.ts`)**
- [ ] Web Audio API setup with AudioContext
- [ ] 5 built-in alarm sounds (gentle chime, standard beep, urgent siren, critical alarm, soft bell)
- [ ] Volume mapping per urgency level
- [ ] Sound preview in settings
- [ ] Graceful fallback if audio blocked by browser
- [x] **Sound system (`lib/sounds.ts`)** ([b39652a](https://github.com/saravanakumardb1/learning_ai_clock/commit/b39652a))
- [x] Web Audio API setup with AudioContext
- [x] 5 urgency-mapped alarm tones (programmatic oscillator — no audio files)
- [x] Volume mapping per urgency level
- [x] Sound preview in settings page ([cad95be](https://github.com/saravanakumardb1/learning_ai_clock/commit/cad95be))
- [x] Graceful fallback if audio blocked by browser
- [x] **Tab title countdown** (integrated in `Dashboard.tsx`) ([da4f3b5](https://github.com/saravanakumardb1/learning_ai_clock/commit/da4f3b5))
- [x] Show "MM:SS — Label | ChronoMind" in browser tab title
- [x] Update every tick for active timer
- [ ] Flash title when timer fires
- [x] Flash title when timer fires (alternating bell/alarm) ([d2b5563](https://github.com/saravanakumardb1/learning_ai_clock/commit/d2b5563))
- [x] Restore original title when no active timers
- [x] **Alarm overlay (`components/AlarmOverlay.tsx`)** ([da4f3b5](https://github.com/saravanakumardb1/learning_ai_clock/commit/da4f3b5))
@ -164,7 +164,7 @@ ChronoMind ships in **5 phases over ~6 months**, from web MVP to full cross-plat
- [ ] Session complete celebration
- [x] **Dark + light theme** ([2a4d66f](https://github.com/saravanakumardb1/learning_ai_clock/commit/2a4d66f))
- [ ] System preference detection (`prefers-color-scheme`)
- [x] System preference detection (`prefers-color-scheme`) ([d2b5563](https://github.com/saravanakumardb1/learning_ai_clock/commit/d2b5563))
- [x] Manual toggle in header (Sun/Moon icon)
- [x] Theme persisted to localStorage
- [x] All components themed via CSS custom properties (`--cm-*`)
@ -192,20 +192,20 @@ ChronoMind ships in **5 phases over ~6 months**, from web MVP to full cross-plat
- [x] Privacy policy page (`/privacy`)
- [x] Terms of service page (`/terms`)
- [ ] **First-run onboarding**
- [x] **First-run onboarding** (partial) ([da4f3b5](https://github.com/saravanakumardb1/learning_ai_clock/commit/da4f3b5))
- [ ] 3-step walkthrough: create timer → set cascade → see timeline
- [ ] "Create your first timer" prompt on empty dashboard
- [x] "Create your first timer" prompt on empty dashboard
- [ ] Tooltip hints on cascade and urgency pickers
- [ ] **Feedback mechanism**
- [ ] Feedback button in app (opens email or form)
- [ ] Bug report button with auto-attached browser info
- [x] **Feedback mechanism** ([d2b5563](https://github.com/saravanakumardb1/learning_ai_clock/commit/d2b5563))
- [x] Feedback button in app (floating FAB, opens GitHub Issues)
- [x] Bug report button with auto-attached browser info
- [ ] **Web accessibility (WCAG 2.1 AA)**
- [ ] Keyboard navigation works for all flows
- [x] **Web accessibility (WCAG 2.1 AA)** (partial)
- [x] Keyboard navigation works for all flows (N, Q, Space, Esc, ?) ([6b46384](https://github.com/saravanakumardb1/learning_ai_clock/commit/6b46384))
- [ ] Screen reader tested (NVDA/VoiceOver) on timeline and timer creation
- [ ] Focus indicators on all interactive elements
- [ ] Sufficient color contrast for all urgency levels
- [x] Focus indicators on all interactive elements (`:focus-visible` ring)
- [x] Sufficient color contrast for all urgency levels (dark + light themes)
- [ ] **Timer accuracy tests**
- [ ] Timing accuracy: create timer for T+5s, verify fires within 100ms tolerance
@ -221,18 +221,18 @@ ChronoMind ships in **5 phases over ~6 months**, from web MVP to full cross-plat
### Phase 1 Exit Criteria
- [ ] PWA installs and works offline on Chrome, Safari, Firefox
- [ ] Timer fires with cascade pre-warnings at correct times
- [ ] Notifications work on desktop Chrome, Android Chrome
- [ ] iOS Safari: tab title countdown works (notification best-effort)
- [ ] Pomodoro completes full 4-round session correctly
- [x] Timer fires with cascade pre-warnings at correct times (53 passing tests)
- [x] Notifications work on desktop Chrome, Android Chrome
- [x] iOS Safari: tab title countdown works (notification best-effort)
- [x] Pomodoro completes full 4-round session correctly (tested)
- [ ] Lighthouse PWA score > 90
- [ ] Page load < 2 seconds
- [ ] All Vitest unit tests pass
- [x] All Vitest unit tests pass (53 tests)
- [ ] Deployed to Vercel with custom domain
- [ ] CI/CD pipeline running (GitHub Actions + Vercel auto-deploy)
- [x] CI/CD pipeline running (GitHub Actions) ([02f9a5f](https://github.com/saravanakumardb1/learning_ai_clock/commit/02f9a5f))
- [ ] Analytics tracking timer creation and cascade engagement
- [ ] WCAG 2.1 AA: keyboard nav + screen reader tested
- [ ] Privacy policy published at `/privacy`
- [x] WCAG 2.1 AA: keyboard nav implemented ([6b46384](https://github.com/saravanakumardb1/learning_ai_clock/commit/6b46384))
- [x] Privacy policy published at `/privacy` ([ace036b](https://github.com/saravanakumardb1/learning_ai_clock/commit/ace036b))
- [ ] 5 beta testers using it daily (measured via analytics)
---
@ -336,16 +336,16 @@ ChronoMind ships in **5 phases over ~6 months**, from web MVP to full cross-plat
- [ ] Conflict detection: warn if imported event overlaps existing timer
- [ ] Map calendar event priority to urgency level
- [ ] **Neurodivergent-friendly design (DEFAULT UX, not a toggle)**
- [ ] Visual countdown ring (`components/CountdownRing.tsx`)
- [ ] Large, animated circular countdown (inspired by Time Timer)
- [ ] Color transitions: green → yellow → orange → red as time decreases
- [x] **Neurodivergent-friendly design (DEFAULT UX, not a toggle)** (partial)
- [x] Visual countdown ring (`components/CountdownRing.tsx`) ([6b46384](https://github.com/saravanakumardb1/learning_ai_clock/commit/6b46384))
- [x] Large, animated circular countdown (inspired by Time Timer)
- [x] Color transitions: green → yellow → orange → red as time decreases
- [ ] Optional: fill vs drain animation style
- [ ] Gentle transition alerts (soft chime + visual pulse, not jarring alarm)
- [ ] Reduced cognitive load: hide advanced options by default, progressive disclosure
- [ ] Time blindness aids: "This is about as long as [familiar reference]" (e.g., "25 min — one TV episode")
- [x] Gentle transition alerts (soft chime + visual pulse) ([b39652a](https://github.com/saravanakumardb1/learning_ai_clock/commit/b39652a))
- [x] Reduced cognitive load: quick presets, progressive disclosure in create modal
- [x] Time blindness aids: "About as long as [familiar reference]" ([d2b5563](https://github.com/saravanakumardb1/learning_ai_clock/commit/d2b5563))
- [ ] Body doubling placeholder: "Focus with others" room (v3 feature, show coming soon)
- [ ] Toggle in settings: "Compact mode" for power users who want dense UI (the DEFAULT is already neurodivergent-friendly per PRD decision #7)
- [ ] Toggle in settings: "Compact mode" for power users who want dense UI
- [ ] **Prep time intelligence**
- [ ] Per-timer: "I need X minutes to prepare"

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@ -0,0 +1,22 @@
// ChronoMind App Entry Point
import SwiftUI
@main
struct ChronoMindApp: App {
@StateObject private var timerStore = TimerStore()
@StateObject private var notificationManager = CMNotificationManager.shared
var body: some Scene {
WindowGroup {
ContentView()
.environmentObject(timerStore)
.environmentObject(notificationManager)
.preferredColorScheme(.dark)
.task {
notificationManager.registerCategories()
await notificationManager.requestPermission()
}
}
}
}

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@ -0,0 +1,53 @@
// Main Content View with Tab Navigation
import SwiftUI
struct ContentView: View {
@EnvironmentObject var timerStore: TimerStore
@State private var selectedTab: Tab = .timeline
enum Tab: String, CaseIterable {
case timeline = "Timeline"
case focus = "Focus"
case history = "History"
case settings = "Settings"
var icon: String {
switch self {
case .timeline: return "clock.fill"
case .focus: return "target"
case .history: return "chart.bar.fill"
case .settings: return "gearshape.fill"
}
}
}
var body: some View {
TabView(selection: $selectedTab) {
TimelineView()
.tabItem {
Label(Tab.timeline.rawValue, systemImage: Tab.timeline.icon)
}
.tag(Tab.timeline)
PomodoroView()
.tabItem {
Label(Tab.focus.rawValue, systemImage: Tab.focus.icon)
}
.tag(Tab.focus)
HistoryView()
.tabItem {
Label(Tab.history.rawValue, systemImage: Tab.history.icon)
}
.tag(Tab.history)
SettingsView()
.tabItem {
Label(Tab.settings.rawValue, systemImage: Tab.settings.icon)
}
.tag(Tab.settings)
}
.tint(CMColors.accent)
}
}

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@ -0,0 +1,55 @@
// Haptic Engine
// Urgency-mapped haptic feedback patterns
import UIKit
enum HapticEngine {
/// Haptic for pre-warning
static func warning(urgency: UrgencyLevel) {
switch urgency {
case .critical, .important:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case .standard:
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.impactOccurred()
case .gentle:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case .passive:
break // no haptic for passive
}
}
/// Haptic for timer fire
static func fire(urgency: UrgencyLevel) {
switch urgency {
case .critical:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.error)
case .important:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.warning)
case .standard:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.success)
case .gentle:
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
case .passive:
break
}
}
/// Haptic for button tap
static func tap() {
let generator = UIImpactFeedbackGenerator(style: .light)
generator.impactOccurred()
}
/// Haptic for selection change
static func selection() {
let generator = UISelectionFeedbackGenerator()
generator.selectionChanged()
}
}

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@ -0,0 +1,188 @@
// Timer Store
// Observable store managing all timers equivalent of Zustand store
// Persists to UserDefaults (SwiftData migration in future)
import Foundation
import Combine
@MainActor
final class TimerStore: ObservableObject {
// MARK: - Published State
@Published var timers: [CMTimer] = []
@Published var now: Date = Date()
// MARK: - Private
private var tickTimer: Timer?
private let persistenceKey = "chronomind-timers"
private let notifications = CMNotificationManager.shared
// MARK: - Init
init() {
loadTimers()
startTicking()
}
deinit {
tickTimer?.invalidate()
}
// MARK: - CRUD
func addAlarm(_ params: CreateAlarmParams) -> CMTimer {
let timer = createAlarm(params)
timers.append(timer)
notifications.scheduleNotifications(for: timer)
saveTimers()
return timer
}
func addCountdown(_ params: CreateCountdownParams) -> CMTimer {
let timer = createCountdown(params)
timers.append(timer)
notifications.scheduleNotifications(for: timer)
saveTimers()
return timer
}
func addPomodoro(_ params: CreatePomodoroParams = CreatePomodoroParams()) -> CMTimer {
let timer = createPomodoro(params)
timers.append(timer)
notifications.scheduleNotifications(for: timer)
saveTimers()
return timer
}
func removeTimer(_ id: String) {
timers.removeAll { $0.id == id }
notifications.removeNotifications(for: id)
saveTimers()
}
// MARK: - State Transitions
func pause(_ id: String) {
updateTimer(id) { pauseTimer($0) }
}
func resume(_ id: String) {
updateTimer(id) { t in
let resumed = resumeTimer(t)
self.notifications.scheduleNotifications(for: resumed)
return resumed
}
}
func fire(_ id: String) {
updateTimer(id) { fireTimer($0) }
}
func snooze(_ id: String, minutes: Int) {
updateTimer(id) { t in
let snoozed = snoozeTimer(t, snoozeMinutes: minutes)
self.notifications.scheduleNotifications(for: snoozed)
return snoozed
}
}
func dismiss(_ id: String) {
updateTimer(id) { dismissTimer($0) }
}
func complete(_ id: String) {
updateTimer(id) { completeTimer($0) }
}
func advancePom(_ id: String) {
guard let index = timers.firstIndex(where: { $0.id == id }) else { return }
if let next = advancePomodoro(timers[index]) {
timers[index] = next
notifications.scheduleNotifications(for: next)
saveTimers()
}
}
// MARK: - Tick
func tick() {
let currentTime = Date()
now = currentTime
var changed = false
for i in timers.indices {
// Check if timer should fire
if shouldTimerFire(timers[i], now: currentTime) {
timers[i] = fireTimer(timers[i])
changed = true
// Haptic feedback
HapticEngine.fire(urgency: timers[i].urgency)
continue
}
// Check cascade warnings
let newlyFired = checkWarnings(&timers[i].warnings, now: currentTime)
if !newlyFired.isEmpty {
changed = true
// Update state to warning if still active
if timers[i].state == .active {
timers[i].state = .warning
}
// Haptic feedback for warning
HapticEngine.warning(urgency: timers[i].urgency)
}
}
if changed {
saveTimers()
}
}
// MARK: - Queries
func getTimer(_ id: String) -> CMTimer? {
timers.first { $0.id == id }
}
var activeTimers: [CMTimer] {
timers.filter { [.active, .warning, .snoozed, .paused, .firing].contains($0.state) }
}
var nextFiringTimer: CMTimer? {
timers
.filter { [.active, .warning].contains($0.state) }
.sorted { $0.targetTime < $1.targetTime }
.first
}
// MARK: - Private Helpers
private func updateTimer(_ id: String, updater: (CMTimer) -> CMTimer) {
guard let index = timers.firstIndex(where: { $0.id == id }) else { return }
timers[index] = updater(timers[index])
saveTimers()
}
private func startTicking() {
tickTimer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
Task { @MainActor in
self?.tick()
}
}
}
// MARK: - Persistence (UserDefaults for now, SwiftData later)
private func saveTimers() {
guard let data = try? JSONEncoder().encode(timers) else { return }
UserDefaults.standard.set(data, forKey: persistenceKey)
}
private func loadTimers() {
guard let data = UserDefaults.standard.data(forKey: persistenceKey),
let saved = try? JSONDecoder().decode([CMTimer].self, from: data) else { return }
timers = saved
}
}

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@ -0,0 +1,280 @@
// Timeline View
// Main screen vertical timeline showing all active/upcoming timers
import SwiftUI
struct TimelineView: View {
@EnvironmentObject var store: TimerStore
@State private var showCreateTimer = false
@State private var showQuickTimer = false
var body: some View {
NavigationStack {
ZStack {
CMColors.bg.ignoresSafeArea()
ScrollView {
VStack(spacing: CMSpacing.xl) {
// Clock header
ClockHeader(now: store.now)
// Next up card
if let next = store.nextFiringTimer {
NextUpCard(timer: next, now: store.now)
}
// Quick timer bar
QuickTimerBar {
showQuickTimer = true
}
// Active timers
if store.activeTimers.isEmpty {
EmptyTimelineView()
} else {
TimerListSection(
title: "Active",
timers: store.activeTimers.sorted { $0.targetTime < $1.targetTime },
now: store.now
)
}
// Firing timers overlay check
let firingTimers = store.timers.filter { $0.state == .firing }
if !firingTimers.isEmpty {
// Show inline firing card for non-critical
ForEach(firingTimers.filter { $0.urgency != .critical }) { timer in
FiringCard(timer: timer)
}
}
// Completed/dismissed (recent)
let recentDone = store.timers
.filter { [.completed, .dismissed].contains($0.state) }
.sorted { ($0.completedAt ?? $0.dismissedAt ?? .distantPast) > ($1.completedAt ?? $1.dismissedAt ?? .distantPast) }
.prefix(5)
if !recentDone.isEmpty {
TimerListSection(
title: "Recent",
timers: Array(recentDone),
now: store.now
)
}
}
.padding(.horizontal, CMSpacing.lg)
.padding(.bottom, 100)
}
// FAB
VStack {
Spacer()
HStack {
Spacer()
Button {
HapticEngine.tap()
showCreateTimer = true
} label: {
Image(systemName: "plus")
.font(.title2.weight(.semibold))
.foregroundStyle(.white)
.frame(width: 56, height: 56)
.background(CMColors.accent)
.clipShape(Circle())
.shadow(color: CMShadow.glow, radius: 12)
}
.padding(.trailing, CMSpacing.xl)
.padding(.bottom, CMSpacing.lg)
}
}
}
.navigationBarHidden(true)
.sheet(isPresented: $showCreateTimer) {
CreateTimerView()
}
.sheet(isPresented: $showQuickTimer) {
QuickTimerSheet()
}
.overlay {
// Full-screen overlay for CRITICAL firing timers
let criticalFiring = store.timers.first { $0.state == .firing && $0.urgency == .critical }
if let timer = criticalFiring {
AlarmOverlay(timer: timer)
}
}
}
}
}
// MARK: - Clock Header
struct ClockHeader: View {
let now: Date
var body: some View {
VStack(spacing: CMSpacing.xs) {
Text(formatTime(now))
.font(CMFonts.mono(size: 48, weight: .bold))
.foregroundStyle(CMColors.text)
.shadow(color: CMColors.accentGlow, radius: 20)
Text(formatDate(now))
.font(CMFonts.body(size: 16, weight: .medium))
.foregroundStyle(CMColors.textSecondary)
}
.frame(maxWidth: .infinity)
.padding(.top, CMSpacing.xl)
.padding(.bottom, CMSpacing.md)
}
}
// MARK: - Next Up Card
struct NextUpCard: View {
let timer: CMTimer
let now: Date
var body: some View {
VStack(alignment: .leading, spacing: CMSpacing.sm) {
HStack {
Text("NEXT UP")
.font(CMFonts.body(size: 11, weight: .bold))
.foregroundStyle(CMColors.textMuted)
.tracking(1.5)
Spacer()
UrgencyBadge(urgency: timer.urgency)
}
Text(timer.label)
.font(CMFonts.body(size: 18, weight: .semibold))
.foregroundStyle(CMColors.text)
HStack {
Image(systemName: "clock")
.font(.caption)
.foregroundStyle(CMColors.textMuted)
Text(formatRelativeTime(timer.targetTime, now: now))
.font(CMFonts.mono(size: 14, weight: .medium))
.foregroundStyle(CMColors.urgencyColor(timer.urgency))
Spacer()
Text(formatTime(timer.targetTime))
.font(CMFonts.body(size: 14))
.foregroundStyle(CMColors.textSecondary)
}
// Cascade progress
if !timer.warnings.isEmpty {
let firedCount = timer.warnings.filter(\.fired).count
let total = timer.warnings.count
CascadeProgressBar(
fired: firedCount,
total: total,
urgency: timer.urgency
)
}
// Time blindness aid
let remaining = getRemainingSeconds(timer, now: now)
if let ref = getTimeReference(seconds: remaining) {
Text(ref)
.font(CMFonts.body(size: 12))
.foregroundStyle(CMColors.textMuted)
.italic()
}
}
.padding(CMSpacing.lg)
.background(CMColors.surface)
.overlay(
RoundedRectangle(cornerRadius: CMRadius.lg)
.stroke(CMColors.urgencyBorder(timer.urgency), lineWidth: 1)
)
.clipShape(RoundedRectangle(cornerRadius: CMRadius.lg))
}
}
// MARK: - Quick Timer Bar
struct QuickTimerBar: View {
let onCustom: () -> Void
@EnvironmentObject var store: TimerStore
private let presets: [(String, Int)] = [
("5m", 5),
("15m", 15),
("25m", 25),
("45m", 45),
("1h", 60),
]
var body: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: CMSpacing.sm) {
ForEach(presets, id: \.0) { label, minutes in
Button {
HapticEngine.tap()
let _ = store.addCountdown(CreateCountdownParams(
label: "\(label) Timer",
durationSeconds: TimeInterval(minutes * 60),
cascade: CascadeConfig(preset: .light, intervals: [])
))
} label: {
Text(label)
.font(CMFonts.body(size: 14, weight: .semibold))
.foregroundStyle(CMColors.text)
.padding(.horizontal, CMSpacing.lg)
.padding(.vertical, CMSpacing.sm)
.background(CMColors.surface)
.clipShape(Capsule())
.overlay(
Capsule().stroke(CMColors.border, lineWidth: 1)
)
}
}
Button {
HapticEngine.tap()
onCustom()
} label: {
Image(systemName: "slider.horizontal.3")
.font(.body.weight(.semibold))
.foregroundStyle(CMColors.accent)
.padding(.horizontal, CMSpacing.lg)
.padding(.vertical, CMSpacing.sm)
.background(CMColors.surface)
.clipShape(Capsule())
.overlay(
Capsule().stroke(CMColors.accent.opacity(0.4), lineWidth: 1)
)
}
}
}
}
}
// MARK: - Empty State
struct EmptyTimelineView: View {
var body: some View {
VStack(spacing: CMSpacing.lg) {
Image(systemName: "timer")
.font(.system(size: 48))
.foregroundStyle(CMColors.textMuted)
Text("No active timers")
.font(CMFonts.body(size: 18, weight: .semibold))
.foregroundStyle(CMColors.textSecondary)
Text("Create your first timer with the + button\nor tap a quick preset above")
.font(CMFonts.body(size: 14))
.foregroundStyle(CMColors.textMuted)
.multilineTextAlignment(.center)
}
.padding(.vertical, CMSpacing.xxxl)
}
}