// Auto-generated from bytelyst.tokens.json — do not edit manually import SwiftUI // MARK: - MindLyst Design Tokens (from shared KMP MindLystTokens) // These values mirror MindLystTokens.kt exactly. struct MindLystColors { // Dark static let darkBgCanvas = Color(hex: 0x06070A) static let darkBgElevated = Color(hex: 0x0E1118) static let darkSurfaceCard = Color(hex: 0x121725) static let darkSurfaceMuted = Color(hex: 0x1A2335) static let darkBorder = Color.white.opacity(0.12) static let darkTextPrimary = Color(hex: 0xEFF4FF) static let darkTextSecondary = Color(hex: 0xA5B1C7) static let darkTextTertiary = Color(hex: 0x6C7C98) static let darkAccentPrimary = Color(hex: 0x5A8CFF) static let darkAccentSecondary = Color(hex: 0x2EE6D6) static let darkSuccess = Color(hex: 0x34D399) static let darkWarning = Color(hex: 0xF59E0B) static let darkDanger = Color(hex: 0xFF6E6E) // Light static let lightBgCanvas = Color(hex: 0xF6F8FC) static let lightBgElevated = Color(hex: 0xEEF2FA) static let lightSurfaceCard = Color.white static let lightSurfaceMuted = Color(hex: 0xF3F5FA) static let lightTextPrimary = Color(hex: 0x0E1320) static let lightTextSecondary = Color(hex: 0x55637A) static let lightTextTertiary = Color(hex: 0x6C7C98) static let lightAccentPrimary = Color(hex: 0x5A8CFF) static let lightAccentSecondary = Color(hex: 0x2EE6D6) static let lightSuccess = Color(hex: 0x13956A) static let lightWarning = Color(hex: 0xB87504) static let lightDanger = Color(hex: 0xD24242) // Brain Gradients static let brainWork = Gradient(colors: [Color(hex: 0x5A8CFF), Color(hex: 0x2EE6D6)]) static let brainHome = Gradient(colors: [Color(hex: 0xFF6E6E), Color(hex: 0xFFD166)]) static let brainMoney = Gradient(colors: [Color(hex: 0x34D399), Color(hex: 0x2EE6D6)]) static let brainHealth = Gradient(colors: [Color(hex: 0x2EE6D6), Color(hex: 0x9FE870)]) static let brainGlobal = Gradient(colors: [Color(hex: 0x7D8FB4), Color(hex: 0xA5B1C7)]) } struct MindLystSpacing { static let x0: CGFloat = 0 static let x1: CGFloat = 4 static let x2: CGFloat = 8 static let x3: CGFloat = 12 static let x4: CGFloat = 16 static let x5: CGFloat = 20 static let x6: CGFloat = 24 static let x7: CGFloat = 28 static let x8: CGFloat = 32 static let x10: CGFloat = 40 static let x12: CGFloat = 48 static let x16: CGFloat = 64 } struct MindLystRadius { static let xs: CGFloat = 8 static let sm: CGFloat = 12 static let md: CGFloat = 16 static let lg: CGFloat = 20 static let xl: CGFloat = 24 static let pill: CGFloat = 999 } struct MindLystMotion { static let instant: Double = 0.07 static let fast: Double = 0.14 static let base: Double = 0.22 static let slow: Double = 0.32 } // MARK: - Color Hex Extension extension Color { init(hex: UInt, alpha: Double = 1.0) { self.init( .sRGB, red: Double((hex >> 16) & 0xFF) / 255.0, green: Double((hex >> 8) & 0xFF) / 255.0, blue: Double(hex & 0xFF) / 255.0, opacity: alpha ) } }