Add an optional concrete `engine` to a job (overrides engineClass; resolved by the runner's resolve_engine where an explicit engine wins). All additive + optional, so existing engineless jobs keep falling back to the factory default. - types: FLEET_ENGINES enum; engine on SubmitJob/FleetJobDoc/UpdateDraft. - coordinator: store engine on create/supersede/updateDraft; run.engine at claim prefers job.engine, then engineClass, then 'unknown'. - tracker-web: Engine dropdown on the New-Job form (default devin) + editable on draft/queued jobs; shown in the detail config grid. Generated with [Devin](https://cli.devin.ai/docs) Co-Authored-By: Devin <158243242+devin-ai-integration[bot]@users.noreply.github.com> |
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| ux-lab | ||