learning_ai_common_plat/packages/design-tokens/generated/MindLystTheme.swift
saravanakumardb1 09c767295a feat(design-tokens): generate platform token files (CSS, TS, Kotlin, Swift)
Updated generator to match existing MindLyst conventions:
- Kotlin: SCREAMING_SNAKE_CASE, Palette/Dark/Light/BrainGradient/Typography/Motion/Layout
- Swift: Color(hex: UInt), dark/light prefixes, Gradient(colors:), MindLystMotion, Color ext
- CSS: [data-theme] selectors, --ml-fs-*, --ml-elevation-*, --ml-motion-*, light theme

Generated 4 files:
- generated/tokens.css — CSS custom properties (dark + light themes)
- generated/tokens.ts — Full token tree as const
- generated/MindLystTokens.kt — KMP shared module (drop-in for existing)
- generated/MindLystTheme.swift — SwiftUI structs (drop-in for existing)
2026-02-12 12:15:07 -08:00

89 lines
3.2 KiB
Swift

// Auto-generated from bytelyst.tokens.json do not edit manually
import SwiftUI
// MARK: - MindLyst Design Tokens (from shared KMP MindLystTokens)
// These values mirror MindLystTokens.kt exactly.
struct MindLystColors {
// Dark
static let darkBgCanvas = Color(hex: 0x06070A)
static let darkBgElevated = Color(hex: 0x0E1118)
static let darkSurfaceCard = Color(hex: 0x121725)
static let darkSurfaceMuted = Color(hex: 0x1A2335)
static let darkBorder = Color.white.opacity(0.12)
static let darkTextPrimary = Color(hex: 0xEFF4FF)
static let darkTextSecondary = Color(hex: 0xA5B1C7)
static let darkTextTertiary = Color(hex: 0x6C7C98)
static let darkAccentPrimary = Color(hex: 0x5A8CFF)
static let darkAccentSecondary = Color(hex: 0x2EE6D6)
static let darkSuccess = Color(hex: 0x34D399)
static let darkWarning = Color(hex: 0xF59E0B)
static let darkDanger = Color(hex: 0xFF6E6E)
// Light
static let lightBgCanvas = Color(hex: 0xF6F8FC)
static let lightBgElevated = Color(hex: 0xEEF2FA)
static let lightSurfaceCard = Color.white
static let lightSurfaceMuted = Color(hex: 0xF3F5FA)
static let lightTextPrimary = Color(hex: 0x0E1320)
static let lightTextSecondary = Color(hex: 0x55637A)
static let lightTextTertiary = Color(hex: 0x6C7C98)
static let lightAccentPrimary = Color(hex: 0x5A8CFF)
static let lightAccentSecondary = Color(hex: 0x2EE6D6)
static let lightSuccess = Color(hex: 0x13956A)
static let lightWarning = Color(hex: 0xB87504)
static let lightDanger = Color(hex: 0xD24242)
// Brain Gradients
static let brainWork = Gradient(colors: [Color(hex: 0x5A8CFF), Color(hex: 0x2EE6D6)])
static let brainHome = Gradient(colors: [Color(hex: 0xFF6E6E), Color(hex: 0xFFD166)])
static let brainMoney = Gradient(colors: [Color(hex: 0x34D399), Color(hex: 0x2EE6D6)])
static let brainHealth = Gradient(colors: [Color(hex: 0x2EE6D6), Color(hex: 0x9FE870)])
static let brainGlobal = Gradient(colors: [Color(hex: 0x7D8FB4), Color(hex: 0xA5B1C7)])
}
struct MindLystSpacing {
static let x0: CGFloat = 0
static let x1: CGFloat = 4
static let x2: CGFloat = 8
static let x3: CGFloat = 12
static let x4: CGFloat = 16
static let x5: CGFloat = 20
static let x6: CGFloat = 24
static let x7: CGFloat = 28
static let x8: CGFloat = 32
static let x10: CGFloat = 40
static let x12: CGFloat = 48
static let x16: CGFloat = 64
}
struct MindLystRadius {
static let xs: CGFloat = 8
static let sm: CGFloat = 12
static let md: CGFloat = 16
static let lg: CGFloat = 20
static let xl: CGFloat = 24
static let pill: CGFloat = 999
}
struct MindLystMotion {
static let instant: Double = 0.07
static let fast: Double = 0.14
static let base: Double = 0.22
static let slow: Double = 0.32
}
// MARK: - Color Hex Extension
extension Color {
init(hex: UInt, alpha: Double = 1.0) {
self.init(
.sRGB,
red: Double((hex >> 16) & 0xFF) / 255.0,
green: Double((hex >> 8) & 0xFF) / 255.0,
blue: Double(hex & 0xFF) / 255.0,
opacity: alpha
)
}
}